miércoles, 1 de diciembre de 2010

The Mouse and the Motorcycle

The Gridley family went to stay in a hotel because they were driving all day on a highway in California.
They went to the Mountain View Inn from Ohio.  They stayed in room 215.  Mother was worried to see a mouse, but Keith did not.
The mouse Ralph was watching everything so as soon as Keith took out his motorcycle ton play.  Ralph was impressed.  Ralph’s mother  was scared that something could happen to him.  His father died because of an aspirin and he could fall in a wastebasket.
Ralph was excited about the motorcycle.  The first time that he tried he could not make it work and he fell into the trashcan.  He was scared that someone could see him, but fortunately Keith found him and they became friends.
Keith let Ralph ride the motorcycle, but he did not know how to start it.  He told him to make a noise “ph-ph-h-h”.  The motorcycle moved.  Ralph had fun.  Keith was happy because he could not ride it so he enjoyed it watching Ralph.  Keith said that Ralph could use it at night and he could do it in the day.  Ralph would use it under the bed.  Keith said many times worried “You won’t let anything happen to my motorcycle”.  We don’t know if something happened because the story ends To be continued…

martes, 30 de noviembre de 2010

In this story Sherman is the principal character.  
There was a very important basketball game, the big game, between fifth and sixth grade.  Big Russell was angry with Sherman because he was absent for the game and he was the captain.
Amir has the idea of using Yellow Bird.  The game starts and the girls are surprised to see Yellow Bird with the team and dressed as he was wearing “daddy’s drawers”.  In the game Amir tells the group to cheer for Russell.  So they start “Go Russell!”.  Te team makes points.  Yellow moves so no one could catch him.  He and Russell make a team and win the game.  Everyone see Russell and everyone see Russell and Yellow Bird as heroes. 
Doris wants to play with Mickey and Dotty, but She can never do the things that other kids do.  They have a problem so the twins go and don’t speak to Dotty.
Amir starts to think about Sherman because they can’t see him and when they see him he runs away.
Sherman does not want them to know that he does not want to go a foster home and is living in a basement.  The students say different things.  Lavinia the gossiper could start them.  They said that he was sent to a reform school.
Dotty follows him and Sherman tells him the problem that he can’t stay with grandmother and that he does not want the foster home.  She helps with food and Amir gets a blanket.  The basement was not clean.  Amir thinks of Sherman and the story ends, to be continued…

The Gift Giver

In this story Sherman is the principal character.  
There was a very important basketball game, the big game, between fifth and sixth grade.  Big Russell was angry with Sherman because he was absent for the game and he was the captain.
Amir has the idea of using Yellow Bird.  The game starts and the girls are surprised to see Yellow Bird with the team and dressed as he was wearing “daddy’s drawers”.  In the game Amir tells the group to cheer for Russell.  So they start “Go Russell!”.  Te team makes points.  Yellow moves so no one could catch him.  He and Russell make a team and win the game.  Everyone see Russell and everyone see Russell and Yellow Bird as heroes. 
Doris wants to play with Mickey and Dotty, but She can never do the things that other kids do.  They have a problem so the twins go and don’t speak to Dotty.
Amir starts to think about Sherman because they can’t see him and when they see him he runs away.
Sherman does not want them to know that he does not want to go a foster home and is living in a basement.  The students say different things.  Lavinia the gossiper could start them.  They said that he was sent to a reform school.
Dotty follows him and Sherman tells him the problem that he can’t stay with grandmother and that he does not want the foster home.  She helps with food and Amir gets a blanket.  The basement was not clean.  Amir thinks of Sherman and the story ends, to be continued…



The blossoms meet the the vulture lady

The blossons Meet the Vulture Lady in this story gunior makes a coyote trap,but the door closes and he is alone and trapped. Nobody knows what happened. he invented the trap and connot come out of it. He asked for help. No ond hearde. The his dog Meed appears and he thinks tha Mud could help, but he let go and ran away.
The family noticed tha guñon was missuig. Mud leaded them as they looked for gunior.
Then mad Mary appeared and found gunior in the cage. She thinks thet someone was cruel.She opens the door and carries him in her arms. She carries him to her cave. After that his family appeared, but he was not in the cage. The ending is to be continued...so we do´t know what happened whith junior.

miércoles, 17 de noviembre de 2010

SPELLING 3

11.Emotion:

Sara is emotion with her cousin.



12. Emote.

Boris is emote in grammar.


13.Interrupt:
Diovas and Carlos interrupt science class.



14. Interruption:
 Sonia dont like interruption in her class.



15. Motorcycle.
 I like this motorcycle .

16.Handlebar:
Pedro like handlebar when use the motorcycle.


17.Engine:
Toyota has the best engine in cars.



18.Adventure:
My friends and I like the adventure.

 


19.Licence:
MY mother dont has licence.



20. Bellboy:

The bellboy help the people in hotel.

SPELLING 3

1.Act:
The doctor act the other doctor.



2.action:
the boy ply bascketboll.





3.confess:
Maria confess the God.



4.Confession:
Andres confession his problems.


5.Protect:
The people protect the planet.



6.Protection:
The police is the protection of the people.





7.Tense:
Lucas is tense in school.





8.Tension:
Ada has big tension.





9.locate:
Luis use the map for locate an country.






10.location:
Alvaro location his house.

Vocabulary 3

1.Chromium mufflens: A hard,steel-gray substance.




2.Incinerator: A furnace for burning grabage.



3.Hand clutch: A lever that operater the cluthch.The hand clutch connects and disconnects the source of  power on a motorcycle.



4.Fenders: A cover or guard mounted above and around a wheel,as on a car or bicycle.



5.Momentum:  The force or speed that something has whe it moves.



6.Reckless: Careful or cautious raph was a reckless.






7.Exhaust pipe:  A pipe through which gase are released from an engine.



8.Coast: To move or continue to mover without use of power.

 

9.Threshold: The point where something bigins.A threshold is the same as a beginning..



10.Spokes: Arod or brace that connects the rim of a wheel to its hub.



11.Predicament: A difficult or embarrassing situation.



                                      

jueves, 28 de octubre de 2010

SPELLING 2

1.Worried
My mother has worried with my homework.


2.Business
My father do business in his job.


3.Funiest
Joaquin is very funiest with his friends.


4.Crazier
Marco is crazier.


5.Companies
Martinelli has 45 companies.


6.Copied
Ada do the copied in school.


7.Sorriest
Maria and Laura are sorriest with Osvaldo.
 

8.Dirtier
Pablo has dirtier his shirt.


9.Uglines
Juan and Pedro are ugliness.


10.Victories
Alvaro and his friends has victories in football.


11.Mastiest
My gramdfather like mastiest the medicine.




12.Authorities
The principal office is the authorities.



13.Readiness

I like readiness different book.


14.Phoniness.

Luis Antonio Phoniness in English class.


15.Rivalries
Diovas and Marco are rivalries




16.Basketball
Joaquin and Alvaro play basketball in school.


17.Court
Panama has different court.


18.dart
Ramses like play dart.


19.Dribble
Juan dribble in the store.


20.Foul
Maria foul her brother